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Smash terms spacie
Smash terms spacie




smash terms spacie

Most characters have corner-only combos in all fighting games, because juggles won’t push the opponent as far away in the corner as elsewhere. Sin has combos that require his opponents to be standing, otherwise his moves will whiff. He can chain far S into downforward H, but that requires him to be far enough to hit with far S, and his opponent need to either be crouching, or get a counterhit for the combo to work. On round start, if he hits with crouch S, it pushes the opponent just enough for stun dipper to combo. In Guilty Gear, Ky can only get both hits of his stun dipper slide if he hits with the tip of the slide. Many combos in Smash do have complex inputs and strict timing! Just not in Ultimate (except on characters like peach who still have their hover cancel from Melee)! Many characters in Melee and PM have vastly different styles of input that need to be mastered as a part of their neutral and combo game, like waveshine, shorthop laser, double jump cancel, wavedash, missile cancel, bomb recovery, moonwalk, dacus, etc.Īnd many combos in traditional fighters are about positioning, relative to the stage, your opponent, etc. Otherwise, they’re pure juggles which you connect with movement inbetween without any fancy cancel rules, a lot like Tekken. Higher percentages give you more hitstun, so more moves will link, but the additional pushback means you need to spend more time chasing your opponent, and eventually each move has a breaking point where it will begin to combo, and cease to combo as it pushes too far away. Higher percentage means more hitstun and knockback, so there’s a relationship between how much time it takes to get out another attack, and how much time it takes to catch up with your opponent when they’re sent flying. Fighting games are one of the most experimental genres with pure mechanics ever and you just gave up on it!Ĭombos are different in Smash than other fighters in that they change based on percentage. Learn more about your damn subject matter. If you want to understand game design, maybe you should actually play some fighting games instead of saying, “oh, I was born with double jointedness and the ability to curl my tongue, I’m inherently deficient and can’t ever possibly play a fighter”.

smash terms spacie

For two, your description of Smash itself is basic and you exclusively use clips of Ultimate instead of say, Melee or Project M, which are deeper games.

smash terms spacie

You’re attempting to argue why Smash is better than fighters when you don’t know the shortcomings of fighters in the first place. For one, you’re putting one of your favorite games over a genre you don’t play and don’t understand.






Smash terms spacie